Khalid moans dolefully over Finneas’ forlorn piano and distressed string arrangements, and Eilish’s liberated high notes that flutter arrestingly above the gorgeously grim musical landscape. So this duet from the soundtrack for the second season of 13 Reasons Why, a hymn to the happy-sad feeling of owning your own depression, made plenty of sense. K.G.īillie Eilish and Khalid both rose to success as mumbly voiced high-school-age kids who made their little corners of teenage wasteland feel like bold new undiscovered countries. She drew inspiration from songs by Phoebe Bridgers, Sufjan Stevens, and, improbably, XXXtentacion and Post Malone for the tune, but it sounds wholly Eilish as the melody rises and falls like alternating hope and disappointment. The song is especially moving thanks to Finneas’ sparse arrangement - just some Nick Drake-style acoustic guitar and keyboards - and Eilish’s breathy, sorrowful vocals. R.S.Ī beautiful meditation on confusion, Billie Eilish attempts to make sense of someone telling her that they love her when she doesn’t want to hear it - and, complicating things further, she loves that person back when she doesn’t want to. It’s a song that sneaks up and destroys you emotionally - just her specialty. But then she starts remembering friends and lovers from her past, the ones she can’t get out of her head, wondering how much of her own life is just fantasy. Eilish starts by critiquing porn (“I can’t stand the dialogue”) over country-style acoustic guitar. That I have a personality.” She makes all these points loud and clear in “Male Fantasy,” the final song. Although situations are different.Billie Eilish had a few things to prove on her second album, Happier Than Ever : “That I can sing,” she told Rolling Stone’s Brittany Spanos. It would be more logical to finish the prop car nearby. Well, running to the other end of the map for the sake of a friend is also not appropriate. Well, you shouldn't rush to get a friend out of the chair., if someone else is caught nearby – make room for a new victim, but could force the maniac to go to another chair, which will give time to a friend for “vigl-vigl”, trying to break out of the grip. The best thing to do in this situation – take him away from a busy chair, giving time to comrades for altruism. It is highly inappropriate to rescue a player from a chair, if a maniac is chasing you. For me, at the same start of the game, it's best not to rush to fix the prop car right away, but try to carefully scout the situation and find a maniac, to go to that car, which he just ditched. Time is ticking, so you shouldn't be idle, only if strategically, to raise HP or to implement a plan. Therefore, it is worth picking them up only when necessary.Ĭoins are also given as a reward for actions in the game., but in a much smaller volume, from 25 to 50, eg: successful repair checks, stunning maniac, rescuing players from chairs, self-medication. Big coins are not individual, they are common to all – if someone picked up, wait next few minutes. One such large coin gives you as much 300 coins. The number of these places is also about three., but I could be wrong. Unlike places where large coins appear – more than three minutes exactly, I didn't wait any longer. Moreover, his delay is scanty, few seconds. The same chest can be opened multiple times, while there are enough coins. There are about three such chests per map., I can be wrong. Moreover, items unused by players drop out after being burned out on the chair, like part of the coins – another way to acquire items. They are all mined from chests., which, in turn, open upon contact and if you have 1000 coins. In total, you can carry three of them with you and, moreover, they are all active, except for one, and, without looking ahead, disposable. I counted, although maybe someone will correct me, ten items in the game.
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